Packt

Game Development Patterns with Godot 4

Packt

Game Development Patterns with Godot 4

Included with Coursera Plus

Gain insight into a topic and learn the fundamentals.
Intermediate level

Recommended experience

2 weeks to complete
at 10 hours a week
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
Intermediate level

Recommended experience

2 weeks to complete
at 10 hours a week
Flexible schedule
Learn at your own pace

What you'll learn

  • Create reusable and scalable code that follows SOLID principles

  • Apply industry-standard solutions to common game development issues

  • Turn feature requests into concrete solutions using design patterns

Details to know

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Recently updated!

February 2026

Assessments

13 assignments

Taught in English

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There are 13 modules in this course

In this section, we explore object-oriented design principles and their application in game development, focusing on structuring logic and creating scalable game systems using OOP patterns.

What's included

2 videos4 readings1 assignment

In this section, we explore abstraction, encapsulation, inheritance, and polymorphism to design scalable OOP systems with controlled access and behavior extension.

What's included

1 video4 readings1 assignment

In this section, we explore the SOLID principles, focusing on SRP, OCP, and LSP, to enhance code maintainability, scalability, and adaptability in game development.

What's included

1 video3 readings1 assignment

In this section, we explore composition over inheritance, emphasizing reusable components and modular architecture for flexible, maintainable software design in game development.

What's included

1 video3 readings1 assignment

In this section, we explore the Singleton pattern in Godot for maintaining global states, focusing on persistent data like scores and background music across scenes using Autoload nodes.

What's included

1 video5 readings1 assignment

In this section, we explore the Observer pattern to decouple objects in Godot, focusing on use cases and implementation with signals.

What's included

1 video4 readings1 assignment

In this section, we cover the Factory pattern and Spawner class implementation in Godot for efficient game object spawning.

What's included

1 video4 readings1 assignment

In this section, we explore the State pattern for dynamic object behavior and implement FSMs using Godot's AnimationTree for scalable game logic and state transitions.

What's included

1 video11 readings1 assignment

In this section, we explore the Command pattern for managing game actions, enabling complex actor behaviors and input mapping in Godot Engine with practical applications like undo/redo systems.

What's included

1 video7 readings1 assignment

In this section, we explore implementing the Strategy pattern for AI behavior, emphasizing decoupled algorithms and runtime adaptability in game development.

What's included

1 video6 readings1 assignment

In this section, we explore the Decorator pattern for dynamic behavior modification in game development, emphasizing composition over inheritance for flexible and maintainable code.

What's included

1 video7 readings1 assignment

In this section, we explore the Service Locator pattern for managing game audio, focusing on cross-fading transitions and avoiding redundant code in real-world scenarios.

What's included

1 video5 readings1 assignment

In this section, we explore the Event Queue pattern to implement input buffering, enhancing game feel through forgiving design and improving player engagement with flexible mechanics.

What's included

1 video5 readings1 assignment

Instructor

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